silver1 said:Although not mentioned once at the conference (even though at last years E3, they said it would be a launch title), Super Smash Bros. has made a suprise appearance on the show floor.
Some interesting notes, for the first time a non-Nintendo character is showing up in the game, Metal Gear Solid's "Solid Snake" will be in the game. There is also a poll on the Nintendo Japanese web site asking players what other characters players want in the game.
I expect Sonic will be at least another non-Nintendo character that will make the cut.
From the "Hands on" impressions I've read, for the most part it's delivering as advertised.TheRunningBoard said:
All in all, we would say that is one of our favorite games that we have played so far on the Nintendo floor. The gameplay is slick and makes you feel as if you are really playing the game. We know we can't wait to play this game around our office, and we are sure that once you put your hands on the game, you will feel the same way. Simply put, Madden '07 embodies Nintendo's Wii's catchphrase: playing = believing.
silver1 said:From the "Hands on" impressions I've read, for the most part it's delivering as advertised.
The general thoughts have been that there's been a bit of learning to get used to it, but no more than 10 minutes to get the feel of it.
The feedback on how Madden controls (seen here) has been really strong, considering how "Wiimote" intensive it is.
http://www.joystiq.com/2006/05/10/wii-impressions-madden-nfl-07/This doesn't work. In Madden's case, and likely most mainstream sports titles, motion-controlled functions can't compete with good looks (e.g. fluid animations, realistic physics, etc.). This is the risk Nintendo took. And this is an instance where that risk has put Nintendo at a disadvantage versus its competitors.
Madden NFL 07 is fugly, and if the tech demo of EA's next generation of sports titles we saw at Sony's media briefing is any indication, PS3, and Xbox 360 for that matter, will see some incredibly enhanced animation and physics upgrades over the coming years. Nintendo will trade these improvements for the ability to hike the ball with a wrist snap or attempt a pass with a wrist flick -- heck, Sony's PS3 controller can do that. There are other motions for jukes, straight arms, and kickoffs. But these motions don't make us feel any closer to the real sport, if anything, they're just tedious. First we have to select a receiver using the appropriate button, and then we have to flick the wrist. Why can't we just press A?