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d.code

TRIBE Member
Im rendering a few shots in 3ds max. I now feel the pain of all you other 3d artists out there. I need more ram. A LOT more.

(I thought 2 gigs would be enough).

carry on!
 

KodiaK

TRIBE Member
i remember how long it took to render a simple 3d wireframe object on an XT w/ one of the first versions of autocad

now that was fuckin pain.
 

d.code

TRIBE Member
So here it is..

The presentation is nice- but the model is farish from being done. Not all the edges are smooth how I would like them to be (its a toy) and I would have liked to have been able to work on it for another few days- but it was due today. For a very-first-model-ever (not since 1994 and Alias Sketch- shudder) I don't think its too bad.



(if you look closely you can see quite a few things wrong).

This model took me around 10-15 hours to complete. It was completely rebuilt from scratch twice.

In retrospect- if I were to go back and start again I could do it in 5.
 

~atp~

TRIBE Member
nice work mang! :)

I'm no expert, but I remember playing around in povray for years back in 1994 or something.

Do you think you could add some mild texture to the plastic pieces? I think that would add to the realism.
 

d.code

TRIBE Member
thanks :)

I could have added real textures to it- but for the project it was to be un-textured more or less. The textures that are on there are just base colours with some settings mucked around with.
 

KiFe

TRIBE Member
Nice model dood!

note: rendering doesn't necessarily require more ram (2gigs is more than enough for the model you've shown) ... rendering is mainly CPU intensive.

you need a DUALIE.

back with more comments shortly.
 

d.code

TRIBE Member
How long did it take you to render Blingbot kife (the still image)?

I just checked out your demo reel (without sound) and its damn nice. The bling bot animation is very slick. My teacher says good job.
 

KiFe

TRIBE Member
Originally posted by d.code
How long did it take you to render Blingbot kife (the still image)?

I just checked out your demo reel (without sound) and its damn nice. The bling bot animation is very slick. My teacher says good job.

Haha.. it's old college work that's somehow stood the test of time.


I think the still image of bling took about 20-30mins to render... but it was using full radiosity and final gathering... so with simple 3point lighting, it ought to have rendered in a reasonable 3-5mins.
 

KiFe

TRIBE Member
as a side note, if i were to make any reccomendation, it would be to widen the ametures that support the shovel... even though it's intended to be a toy, i think a little thicker plastic would probably add some realism to the whole. Aside from that, the wheels and chassis modeling is super tight!
 

d.code

TRIBE Member
^^ thnx d00d

ANother night of rendering. I had to make a fruit bowl scene. I didn't do exactly that- i did something much nicer and better. Once the final render is done- ill post it here again. My mock up renders are taking a good 20 minutes each. Final should take about an hour.
 

skin deep

TRIBE Member
What render engine are you using?

Like somebody else said, 2 gigs of ram is more than enough for rendering. The dual core athlon chips would seriously speed up your renders, the 3800+ has a reasonable price point and is easy enough to OC to the levels of the much more expensive 4400+. The new socket 939 dual core opterons are also being released at a decent price, and all of the render engines I have used absolutely love the opteron core.
 
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d.code

TRIBE Member
Originally posted by skin deep
What render engine are you using?

Like somebody else said, 2 gigs of ram is more than enough for rendering. The dual core athlon chips would seriously speed up your renders, the 3800+ has a reasonable price point and is easy enough to OC to the levels of the much more expensive 4400+. The new socket 939 dual core opterons are also being released at a decent price, and all of the render engines I have used absolutely love the opteron core.
Im using Ray Tracer in 3ds Max 7.

Im running the dual 3800+. Next time I get some cash I think im going to upgrade to a dual core 4400.

For this project Im experimenting with a few different rendering engines. Im liking the results of the Mental Ray render engine- but im thinking it would better suit non-organic renders.
 

physix

TRIBE Member
Originally posted by d.code
Im rendering a few shots in 3ds max. I now feel the pain of all you other 3d artists out there. I need more ram. A LOT more.

(I thought 2 gigs would be enough).

carry on!

it should be more than enough.


the labs in school run MAYA succcessfully on 1.5

PS --> that's really good for a 1st semester on 3D Studio Max!!


kudos!
 

skin deep

TRIBE Member
Originally posted by d.code
Im using Ray Tracer in 3ds Max 7.

Im running the dual 3800+. Next time I get some cash I think im going to upgrade to a dual core 4400.

For this project Im experimenting with a few different rendering engines. Im liking the results of the Mental Ray render engine- but im thinking it would better suit non-organic renders.
I really doubt that the performance difference between the 3800+ and the 4400+ is really worth the price point. The 3800+ is definitely the best bang for your buck processor out right now, if I didn't have to buy a new mobo to use it, I'd definitely have it already.

Regardless, if you decide to go with the 4400+, I'd be more than happy to buy the 3800 off of you!
 

d.code

TRIBE Member
Originally posted by skin deep
I really doubt that the performance difference between the 3800+ and the 4400+ is really worth the price point. The 3800+ is definitely the best bang for your buck processor out right now, if I didn't have to buy a new mobo to use it, I'd definitely have it already.

Regardless, if you decide to go with the 4400+, I'd be more than happy to buy the 3800 off of you!
Duely noted!!

So im rendering a final "1 of 3 lighting" scenes right now.
We are clocking in at 1530210 polygons. 4 shadow maps at 2048 pixals (that will add ALOT to my time). Ray tracing at 1000. 6 Color bounces. Its been rougly 8 minutes and 1/5 of the image is done.
 

d.code

TRIBE Member
Here is the first final render:



I made a few changes after this one.

Render time: 1 hour and 9 minutes.
 

d.code

TRIBE Member
nue projekt finished:



Im not happy with this one.

But who is ever happy with their own work?

I got a lot to learn on texturing things to look real. I need better material building skills (which will be my self assigned holiday project).
 

skin deep

TRIBE Member
Lighting definitely helps with realism as well. I've learned a lot by studying studio setups then applying them to the 3d world. It's more fun too because you can use lighting setups that would cost hundreds of thousands of dollars, and see how they turn out. Some examples:





lastly, not really an example of studio lighting, but some decent materials in here ...

 

d.code

TRIBE Member
They have changed the photos since I last did this test.

This time around 9 out of 10!

The lighting set up on my streetcar scene was pretty average. I had set up reflectors and everything tho.

One of the problems I had was the lights burning out the textures too much. As I said- I learned a lot from this project regarding texture and material building.
 

d.code

TRIBE Member


Learning Vray. Ignore the bad reflections in the window- im stuff figuring all this stuff out. Doing this project for fun mostly and I remembered this thread.
 
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