kaniz said:I found that the game had the right balance of difficulty and length.
It felt challenging, but never so much to be annoying/fusturating
And the game was /just/ long enough. If it had gone on much longer, it would of felt like it dragged, if it had ended much sooner - it would of felt cut short.
I find its pretty rare that a game manages to balance difficulty and length so well like that, they tend to be either too easy for me, or too hard and I get annoyed.
Sleepy Giant said:The only 'issue' I had with the game was the climbing and jumping on the rotating knives. It took me forever to get through that part of the game.
Flashy_McFlash said:Exactly! The level design and the control (two aspects that are so often neglected over pretty graphics) were impeccably done. It seemed like the save points popped up at all the right times, and that the solution to the puzzles were always apparent (except for one puzzle in the whole game that required a lot of backtracking).
The only 'issue' I had with the game was the climbing and jumping on the rotating knives. It took me forever to get through that part of the game.
The harder difficulty levels made it like a new game for me. You couldn't just mash the buttons...freshest1 said:I was thinking the same. best game ever, although the sequal looks even better. holy fuck, the kills look awsome. only down side is the reply value.
Sleepy Giant said:Me either the one where you can only kill dudes X and not dudes Y screws me up.